GALLERY | RESUME

Jesse@JHall3d.com



Skills

- High poly hard surface and organic modeling
- Low poly modeling
- Adaptable to new technology and pipelines
- Shader/Material creation and texturing
- Self-motivated and able to work well in a collaborative environment
- Efficient model design and UV layouts
- Technical modeling - collision and physics models, LOD's, destruction states

Software

3ds Max, Maya, Silo2, Photoshop, Mudbox
Roadkill, UDK, Zbrush

Professional Experience

Airtight Games - Environment Artist ( August 2010 - April 2011 ) - Unannounced project
- Modeled high poly and low poly environment assets
- Created environment shaders for UDK
- Modeled environments based on bsp layouts from design
- Prototyped and tested levels based on established metrics

Bungie - Contract 3d Artist through Aquent ( November 2008 - May 2010 ) - Halo Reach
- Modeled high poly assets and baked down to low poly textured objects in game
- Created shaders for props and environments
- Modeled collision and physics meshes then applied appropriate object properties
- Collaborated with designers and other artists to maintain visual consistency
- Modeled and setup damage states

Paris Renfroe Design - Freelance Artist (January 2005 - November 2008 )
- Model, texture and light scenes for room/furniture designs.
- Helped prototype designs.

Metro Remodeling and Renovation - Freelance artist (January 2006 – August 2008 )
- Work with homebuilder and homeowners to design what the final remodel should look like
- Textured and composited the existing home adding stonework, roofing, siding, entryways, trim, additions, decks, and landscaping.

Education

Brown College – (January 05 – June 06) Game Development Program – GPA 3.75