
ObjectiveTo work as an environment artist and contribute to the success of the development team while continually improving my artistic talents. Skills
Subdivision highpoly modeling Software3ds Max, Silo2, XSI, Photoshop, Mudbox, Crazy BumpMental Ray, UnreadEd 2 and 3, Torque Game Engine, Torque Game Builder, Aurora NWN Professional ExperienceParis Renfroe Design: (Jan 2005 – present) – Freelance artist - Model, texture and light scenes for room/furniture designs.Metro Remodeling and Renovation: (Jan 2006 – Aug 2008 ) - Freelance artist - Work with homebuilder and homeowners to design what the final remodel should look like. Textured and composited the existing home adding stonework, roofing, siding, entryways, trim, additions, decks, and landscaping. Say Design:(Nov 2005 – Feb 2006)- Remote Programmer/Artist - Scripted , created effects and designed an isometric shooter/RTS in T2D as a sequel to S.M.A.R.T. (Space Monkey Advanced Rescue Team.) A flash based top down shooter. EducationBrown College – (January 05 – June 06) Game Development Program – GPA 3.75 |