GALLERY | RESUME

Jesse@JHall3d.com



Skills

- High poly hard surface and organic modeling
- Low poly modeling
- Adaptable to new technology and pipelines
- Shader/Material creation and texturing
- Self-motivated and able to work well in a collaborative environment
- Efficient model design and UV layouts
- Technical modeling - collision and physics models, LOD's, destruction states

Software

3ds Max, Silo2, Photoshop, Mudbox, Crazy Bump
Roadkill, UDK, Zbrush

Professional Experience

Bungie - Contract 3d Artist through Aquent ( Nov 2008 - May 2010 ) - Halo Reach
- Modeled high poly assets and baked down to low poly textured objects in game
- Created shaders for props and environments
- Modeled collision and physics meshes then applied appropriate object properties
- Collaborated with designers and other artists to maintain visual consistency
- Modeled and setup damage states

Paris Renfroe Design - Freelance Artist (Jan 2005 - Nov 2008 )
- Model, texture and light scenes for room/furniture designs.
- Helped prototype designs.

Metro Remodeling and Renovation - Freelance artist (Jan 2006 – Aug 2008 )
- Work with homebuilder and homeowners to design what the final remodel should look like
- Textured and composited the existing home adding stonework, roofing, siding, entryways, trim, additions, decks, and landscaping.

Education

Brown College – (January 05 – June 06) Game Development Program – GPA 3.75