
Skills
- High poly hard surface and organic modeling Software3ds Max, Maya, Silo2, Photoshop, MudboxRoadkill, UDK, Zbrush Professional ExperienceAirtight Games - Environment Artist ( August 2010 - April 2011 ) - Unannounced project- Modeled high poly and low poly environment assets - Created environment shaders for UDK - Modeled environments based on bsp layouts from design - Prototyped and tested levels based on established metrics Bungie - Contract 3d Artist through Aquent ( November 2008 - May 2010 ) - Halo Reach - Modeled high poly assets and baked down to low poly textured objects in game - Created shaders for props and environments - Modeled collision and physics meshes then applied appropriate object properties - Collaborated with designers and other artists to maintain visual consistency - Modeled and setup damage states Paris Renfroe Design - Freelance Artist (January 2005 - November 2008 ) - Model, texture and light scenes for room/furniture designs. - Helped prototype designs. Metro Remodeling and Renovation - Freelance artist (January 2006 – August 2008 ) - Work with homebuilder and homeowners to design what the final remodel should look like - Textured and composited the existing home adding stonework, roofing, siding, entryways, trim, additions, decks, and landscaping. EducationBrown College – (January 05 – June 06) Game Development Program – GPA 3.75 |